Date: Sun, 12 Mar 95 17:10 EET From: Hussam Eassa Subject: [INERTIA-TALK:1937] Re: Turtle Beach stuff On Sat, 11 Mar 1995, Jimmy Wan wrote: > On Sat, 11 Mar 1995, Hussam Eassa wrote: > > > Sorry 'bout that :-). What I basically did is to correct some design > > problems with the analog audio processing circuitry. These problems don't > > exist in the SB-16. > > Any chance of doing anything to my SB16 with a soldering iron that would > help? It is kinda noisy, now that I really think about it. Nowhere near > as clean as my Maui, even though they are kind of unrelated. > I don't believe so. I don't have schematics for the SB-16 so I just can't advise you. I suspect that the reason that the SB-16 are not as quiet as other cards is due to the fundamental design of the entire audio processing circuits from the layout to the CODEC to the amplifiers. The CODEC probably is a compromise design using a fabrication process that is intrinsically noisier than your Maui. So there probably is very little that can be done external to the integrated circuits that to improve it. Since the CODEC and other ICs are probably custom chips, you can't even go out and buy better ones to replace them. -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Sun, 12 Mar 95 18:35 EET From: Jacob Cossairt Subject: [INERTIA-TALK:1941] Location of Latest Inertia On Sun, 12 Mar 1995, Sergio M. Ammirata wrote: > :> Now that we have that taken care of, can anybody tell me WHERE the > :> latest version of IPLAY is? > It appears that these directory was moved or deleted. Somebody knows his > new location? ftp.cdrom.com/pub/demos/music/programs/players The /pub/demos/music directory was moved to Walnut Creek Archive since it has a higher user limit, is faster, and has more hd space. ______________________________________________________________________________ Jacob Cossairt's signature: ! @ @ ! E-mail: jacob@kecomp.coldwater.MI.US Senior - Bronson High School ! < ! RIME: ->5287 or ->DRAGCIT | | * | Fall '95: Freshman - University ! `---' ! Fidonet: 1:2201/41.4 |--| | | of Michigan/ Ann Arbor majoring !!!!!!!!! Echonet: Not anymore! | | | * in Computer Engineering WWW: http://kecomp.reshall.umich.edu/~jacob/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Date: Sat, 11 Mar 95 23:46 EET From: Jimmy Wan Subject: [INERTIA-TALK:1936] Re: ST3.21 Soundcard Support On Sat, 11 Mar 1995, Andrew Ferrier wrote: > > Does Scream Tracker v3.21 support the PAS-16 or SB or is it a gus > > only please program. > > What's a please program? (joke) > It supports SB, SBPro, SB16. I don't know about the PAS-16. Scream Tracker of any variety does not support the SB16. It only supports GUS, SB, and SBPro. The SB16 can support the SBPro. That's why Scream Tracker will work on an SB16 but not have 44.1KHz in stereo. ----------------- Date: Sun, 12 Mar 95 22:03 EET From: Cuthalion / Sliced Bread Subject: [INERTIA-TALK:1943] Re: Location of Latest Inertia > The /pub/demos/music directory was moved to Walnut Creek Archive since it > has a higher user limit, is faster, and has more hd space. Care to share with us the address of this site? ----------------- Date: Sun, 12 Mar 95 21:57 EET From: Jimmy Wan Subject: [INERTIA-TALK:1942] Re: Inertia Player v2.+ On Sat, 11 Mar 1995, Cuthalion / Sliced Bread wrote: > On Sat, 11 Mar 1995, Jimmy Wan wrote: > > > Umm, some people enjoy modules and would like to listen to them without > > carrying their computer with them. Ever hear of DAT, DCC, MiniDisc, or > > cassettes? > > Well, I've heard of DAT, I've GOT a MD recorder, but I've never > heard of DCC. What is it? (Anyone know how I can get an optical out > from my computer so I can do direct trasnfers onto my MD recorder? :) Digital Compact Cassette. It was introduced at about the same time as the MiniDisc. It was invented by Phillips just like the CD and the analog cassette were. It uses a data compression scheme similar to that of the MiniDisc, but it is supposed to be a little bit better. Although fundamentally different, they are the same size as analog cassettes, and DCC players can play your old tapes as well as your new ones. The only problem is that it's really hard to find DCC, MiniDisc, or DAT recordings in stores. More so for the two digital tapes. ----------------- Date: Sun, 12 Mar 95 22:15 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1944] Re: MIDI? Why? On Sat, 11 Mar 95 09:36 EET, Joost Baaij wrote: >How old are you anyway Ferrier? Your folks gave you the sb-16 for Christmas? >You're still living with your parents then? Does daddy like it when you say >dumb things on the net? ;-) Andrew is 15, the same age as me. -Chris Campbell * Port Hawkesbury * Nova Scotia * Canada -Think busy signals are spiffy? Call the Port Hawkesbury POP! ----------------- Date: Sun, 12 Mar 95 22:28 EET From: Toby E Reed Subject: [INERTIA-TALK:1945] Re: Location of Latest Inertia On Sun, 12 Mar 1995, Cuthalion / Sliced Bread wrote: > > The /pub/demos/music directory was moved to Walnut Creek Archive since it > > has a higher user limit, is faster, and has more hd space. > Care to share with us the address of this site? > > It's FTP.CDROM.COM in dir /pub/demos/music/programs/players. Named iplaynnn.zip where nnn is major/minor version. ----------------- Date: Sun, 12 Mar 95 17:27 EET From: outlandm@netland.nl (Joost Baaij) Subject: [INERTIA-TALK:1939] Re: Sb16/cd-rom memory loss! > Asswhipe Like I said, Dutch moron, get your act together. It's asswipe. Joost. ----------------- Date: Mon, 13 Mar 95 04:01 EET From: Thomas Wilkinson Subject: [INERTIA-TALK:1951] Re: GUS.... Never Seen one.... On Sat, 11 Mar 1995, Chris Campbell wrote: > It works great for me! I'm using StarPlay right now because I'm in DOS, > but I use Midas whenever I'm on the net. The only problem is sometimes I > get ultraclicks. What are ultraclicks? twilkins@gpu.srv.ualberta.ca "Programmers get overlaid!" ----------------- Date: Mon, 13 Mar 95 04:09 EET From: Thomas Wilkinson Subject: [INERTIA-TALK:1952] Re: MIDI? Why? On Sat, 11 Mar 1995, Andrew Ferrier wrote: > Who has a 286 these days and uses it for music? > MODs run fine on my 386SX 16MHz. A mod may run fine on a 386SX-16, but what happens when you try playing, say, a KLF .mtm with 21 tracks or try running a demo. It slows down the system, so you either have to cut the mixing speed or accept a chunky demo. This is not acceptable on a lot of games, so they use MIDI because the CPU has much more important things to do like calculating graphics. twilkins@gpu.srv.ualberta.ca "Programmers get overlaid!" ----------------- Date: Mon, 13 Mar 95 04:16 EET From: "Jurassic Mark" Subject: [INERTIA-TALK:1954] Re: Netiquette > Please take this advice in the friendly spirit in which it is offered. > > :-) Andy, you're not tough enough, did you know that? :-) ----------------- Date: Mon, 13 Mar 95 04:13 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1953] Re: Netiquette On Sat, 11 Mar 95 01:05 EET, Andy Steere wrote: >> >>If you read what I said, I said that MODs run on any hardware (not WELL). >> YOU ARE TOTALLY CLUELESS! YOU LIAR, here is a quote directally from your >Chris, be VERY careful about what you quote and to whom you attribute it. >I thought you were talking about Jensi until the very end of your message. >Yes, I see the double >>, but Jensi didn't write that line and he should >not have been referenced there. Sorry for that. I don't think anyone thought I was talking to Jensi. Just because I'm upset at him for not supporting the GUS in his program dosen't mean I'm going to attack him like that, it's his choice! But it's not my choice to read all of Andrews mindless drivel. -Chris Campbell * Port Hawkesbury * Nova Scotia * Canada -Think busy signals are spiffy? Call the Port Hawkesbury POP! ----------------- Date: Mon, 13 Mar 95 04:24 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1955] Re: MIDI? Why? On Sat, 11 Mar 95 01:04 EET, Schitzo wrote: >> I got my Audiotrix pro demo CD yesterday and I must say I wasn't all that >> impressed with the MIDI, sure it sounded nice, but only marginally better >> than my GUS. I like my MOD collection way better than my MIDI collection >> anyways. >hey where'd ya get your demo cd from??? i wouldn't mind getting one >myself if it doesn't cost anything. i wanna hear how an ATP sounds like >cuz i've never seen one for sale here (let alone advertised). I asked Francios Menard (MediaTrix rep) for one. He frequents the fidonet and USENet soundcards groups. -Chris Campbell * Port Hawkesbury * Nova Scotia * Canada -Think busy signals are spiffy? Call the Port Hawkesbury POP! ----------------- Date: Mon, 13 Mar 95 05:49 EET From: Cuthalion / Sliced Bread Subject: [INERTIA-TALK:1957] Re: Inertia Player v2.+ On Mon, 13 Mar 1995, DAVE MCCARTER wrote: > Hi, > What do you mean by `optical out'? As in outputing the VGA signal? Nope, I do mean for audio. Instead of (or, usualy in addition to) having an analog output, many CD players, etc also have a digital output jack. This is an optical signal, which you need a fiber optic cable to to transmit instead of a metal wire. My MiniDisc recorder likes optical in better than analog in. (Actually, I don't think it cares either way, but I'd rather do direct digital transfers than going from digital to analog and back to digital again.) > I thought MiniDisc's were only for audio (is the video MPEG version out?) Well, I believe the PC MD interface unit came out around November, so they can be pretty much all-purpose data storage now. :) ----------------- Date: Mon, 13 Mar 95 05:47 EET From: Cuthalion / Sliced Bread Subject: [INERTIA-TALK:1956] Re: MIDI? Why? On Mon, 13 Mar 1995, Jimmy Wan wrote: > On Sat, 11 Mar 1995, Cuthalion / Sliced Bread wrote: > > > You forgot the important part. This is indeed the theory of FM > > synthesis. Yes, it works, but only if you have enough different terms in > > your equation. While real, honest, absolutely true to reality sound in > > this fashion takes an infinite number of frequency components, not quite > > that many are needed to generate a noise which can fool the human ear. > > Twelve frequency components are enough to represent almost all > > instruemnts with a great deal of accuracy. However, most PC expansion > > cards with FM synthesizer chips only are capable of three op FM > > synthesis, which really isn't very much. Thus people hear MIDI and say > > it sounds like crap, like "Nintendo music." > > I'd say FM is even worse then Nintendo Music. Although I don't have any technical specifications on the Nintendo Entertainment System's sound processing capabilities, I would guess that they use this FM synthesis that we all know and/or love. (The original NES certainly had crappy sounding music. Maybe the SNES has something like 5 or 6 op FM synthesis to get better quality than SB's...) ----------------- Date: Mon, 13 Mar 95 06:00 EET From: Cuthalion / Sliced Bread Subject: [INERTIA-TALK:1958] Re: GUS.... Never Seen one.... On Mon, 13 Mar 1995, Thomas Wilkinson wrote: > On Sat, 11 Mar 1995, Chris Campbell wrote: > > > It works great for me! I'm using StarPlay right now because I'm in DOS, > > but I use Midas whenever I'm on the net. The only problem is sometimes I > > get ultraclicks. > > What are ultraclicks? They are pops and clicks that come out of the GUS caused by poor programming. It happens when the programmer isn't careful about what piece of GUS memory is being played back. Stuff that causes it is playing a little over the end of the sample, it's slightly counterintuitive looping method (which, if you read the SDK, is easy enough to fix) and other little stupid things like that. Incidently, many of the sufficiently "good" non-GUS mixing routines I have heard also suffer from these same problems. (Some of the "UltraClicks" are caused by sudden changes in sampledata at the beginning or ends of samples. With crummy mixing routines, the clicks are lost in the general noise. :) ----------------- Date: Mon, 13 Mar 95 06:07 EET From: Cuthalion / Sliced Bread Subject: [INERTIA-TALK:1959] Re: Turtle Beach stuff On Sun, 12 Mar 1995, Hussam Eassa wrote: > > On Sat, 11 Mar 1995, Cuthalion / Sliced Bread wrote: > > > On Sat, 11 Mar 1995, Hussam Eassa wrote: > > > > > I have a Multisound and it deserves it's legendary reputation. It is IMO > > > the best midi wavetable soundcard for Windows ever made. It is the only > > > card that I know of that does not use *any* DMA channel. It has a port > > > address and one IRQ. > > > > No DMA?! How's it do digitized playback? Surely, you don't need > > to do anything as stupid and backwards as polled IO.. > > Therein lies the rub. The Multisound uses no DMA *and* could not AFAIK > record 44.1kHz/16 bit if it was polling. When I run MOD4WIN on it, it > seems to use less CPU overhead than say a SB-16 under the same conditions. > What may be a clue is the fact that it reserves a 32 KB upper memory space > for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like your > video card which reserves C000h-C800h (VGA) or your system BIOS > (F000h-FFFFh). That's kinda neat... 32 K isn't much, though. You need to tell it to flip its pages a lot then I suppose? > The ROM BIOS of the card is activated upon starting Windows. The address > space is specified in the system.ini. The upper memory block is not > released when you exit to DOS. This means that that address space has to > be explicitly excluded whenever an expanded memory manager (EMM386, QEMM, > etc.) is used. If it is not excluded, then the memory manager scans the > upper memory area, sees nothing where the Multisound wants to be and takes > control of it. If that happens, when you start Windows, you get an error > message and the Multisound driver is not loaded. Sounds like a reason why not many DOS apps support it. It's just one other totally different way to get sound to come out of the speakers. But I quite like the idea. If I had my way, we'd see a lot more of this kind of thing. :) > Kinda unique for a sound card eh? Yeah. I approve. Now I want one. :) ----------------- Date: Mon, 13 Mar 95 06:19 EET From: Schitzo Subject: [INERTIA-TALK:1960] Re: Sb16/cd-rom memory loss! On Sun, 12 Mar 1995, Thomas Wilkinson wrote: > He He He... > I still have yet to hear acceptable MIDI from a PC soundcard... > (no flames from the AWE32 Department.) well how's about an sb16 with an roland daughter board instead of the wavebastard! :) friend has one and he's totally satisfied (especially after first getting the wavebastard!) ----------------- Date: Mon, 13 Mar 95 06:45 EET From: Jimmy Wan Subject: [INERTIA-TALK:1961] Re: Inertia Player v2.+ On Mon, 13 Mar 1995, DAVE MCCARTER wrote: > What do you mean by `optical out'? As in outputing the VGA signal? No no no. When you have something that records in a digital format such as DAT, if you just hook it up to your sound card, the original signal must be passed through a D/A (Digital to Analog Convertor) then through a A/D (Analog to Digital Convertor). If you use something like DAT, which is capable of making exact copies of the source, you do not want to do this. You want to be able to keep the signal in the digital state throughout the entire process, this is done with either coaxial cable or optical digital ouput via fiber optic cable. There are also several other alternative methods but I can't think of them right now. ----------------- Date: Mon, 13 Mar 95 06:51 EET From: Jimmy Wan Subject: [INERTIA-TALK:1962] Re: Turtle Beach stuff On Sun, 12 Mar 1995, Hussam Eassa wrote: > 2. Frequency response. Most people, I think, understand that one. A > healthy, young human ear can hear stuff between about 20Hz to about > 17kHz or so. A bass drum is around 100 Hz with harmonics going down to > around 10Hz and up to maybe 1kHz. The low harmonics are not audiable but > are felt. A crash cymbal may have harmonics going out to beyond 15kHz. > For good reproduction you need as wide a range as possible. A GUS and > SB-16 or AWE-32 cover about 20Hz to 16kHz or so pretty well. Anything > outside that range is not passed through the amplifiers on the card. Keep in mind that Frequency response doesn't mean a hell of a lot if there is no +/- range given. Just because an SB16 can ouput down to 20Hz, doesn't mean it can ouput it at a reasonably audible level. BTW, does this mean that the Multisound Classic does not work under DOS? ----------------- Date: Mon, 13 Mar 95 07:54 EET From: Hussam Eassa Subject: [INERTIA-TALK:1964] Re: Turtle Beach stuff On Mon, 13 Mar 1995, Cuthalion / Sliced Bread wrote: > > > On Sat, 11 Mar 1995, Cuthalion / Sliced Bread wrote: > > > > > No DMA?! How's it do digitized playback? Surely, you don't need > > > to do anything as stupid and backwards as polled IO.. > > > > Therein lies the rub. The Multisound uses no DMA *and* could not AFAIK > > record 44.1kHz/16 bit if it was polling. When I run MOD4WIN on it, it > > seems to use less CPU overhead than say a SB-16 under the same conditions. > > What may be a clue is the fact that it reserves a 32 KB upper memory space > > for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like your > > video card which reserves C000h-C800h (VGA) or your system BIOS > > (F000h-FFFFh). > > That's kinda neat... 32 K isn't much, though. You need to tell > it to flip its pages a lot then I suppose? When you think about it, audio comes no where near as demanding as video or hard disk transfers. I think it has plenty of throughput. So much in fact that you can record/playback four tracks (two stereo channels) simultaneously without any problem using the TB Quad Studio with the MS or Monterey. These two cards share the same digital audio section design. The same software will not work with DMA cards. Relatively speaking, DMA is too slow for that. > Sounds like a reason why not many DOS apps support it. It's just > one other totally different way to get sound to come out of the > speakers. But I quite like the idea. If I had my way, we'd see a lot > more of this kind of thing. :) Me too :-) but I haven't found one yet that supports it :-( > > > Kinda unique for a sound card eh? > > Yeah. I approve. Now I want one. :) > You better hurry and get one soon. The MS is out of production but TB and others will sell you one if you ask specifically for it. TB will try to convince you that the Monterey is better and in a few ways it is. But the MIDI performance of the Monterey is not as good. -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Mon, 13 Mar 95 07:55 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1965] Re: MIDI? Why? In message you write : >On Sat, 11 Mar 1995, Cuthalion / Sliced Bread wrote: > >> You forgot the important part. This is indeed the theory of FM >> synthesis. Yes, it works, but only if you have enough different terms in >> your equation. While real, honest, absolutely true to reality sound in >> this fashion takes an infinite number of frequency components, not quite >> that many are needed to generate a noise which can fool the human ear. >> Twelve frequency components are enough to represent almost all >> instruemnts with a great deal of accuracy. However, most PC expansion >> cards with FM synthesizer chips only are capable of three op FM >> synthesis, which really isn't very much. Thus people hear MIDI and say >> it sounds like crap, like "Nintendo music." > >I'd say FM is even worse then Nintendo Music. SB FM yes. But 12-op FM can sound very good, so don't generalize. Some FM synths sound better than some wavetable synths. Jensi ----------------- Date: Mon, 13 Mar 95 08:07 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1966] Re: Turtle Beach stuff In message you write: >On Sat, 11 Mar 1995, Cuthalion / Sliced Bread wrote: > >> On Sat, 11 Mar 1995, Hussam Eassa wrote: >> >> > I have a Multisound and it deserves it's legendary reputation. It is IMO >> > the best midi wavetable soundcard for Windows ever made. It is the only >> > card that I know of that does not use *any* DMA channel. It has a port >> > address and one IRQ. >> >> No DMA?! How's it do digitized playback? Surely, you don't need >> to do anything as stupid and backwards as polled IO.. > >Therein lies the rub. The Multisound uses no DMA *and* could not AFAIK >record 44.1kHz/16 bit if it was polling. When I run MOD4WIN on it, it >seems to use less CPU overhead than say a SB-16 under the same conditions. Definitely! There's no overhead through setting up the DMA controller and preparing the DMA cycles and the CPU doesn't have to service an interrupt every time the DMA transfer is done. The card simply takes the date out of the shared memory area. This is what they call "Hurricane Architecture", a fancy name for something really simple that, like you said, is used with every video card. >What may be a clue is the fact that it reserves a 32 KB upper memory space >for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like your >video card which reserves C000h-C800h (VGA) or your system BIOS >(F000h-FFFFh). Right. And that's the minus point of this architecture. It reserves a fairly large portion of conventional memory. Imagine you had 5 cards that worked like this, there would hardly be anything left. Why in hell they use DOS memory for that in the first place is beyond me though. Seeing that it's a Windows card only anyways, they could reserve a portion of your XMS and nobody would ever care. >The ROM BIOS of the card is activated upon starting Windows. The address >space is specified in the system.ini. The upper memory block is not >released when you exit to DOS. This means that that address space has to >be explicitly excluded whenever an expanded memory manager (EMM386, QEMM, >etc.) is used. If it is not excluded, then the memory manager scans the >upper memory area, sees nothing where the Multisound wants to be and takes >control of it. If that happens, when you start Windows, you get an error >message and the Multisound driver is not loaded. > >Kinda unique for a sound card eh? It's the same thing with the Tahiti, but I think the Tahiti IS the digital audio portion of the original Multisound. >-- >======================== >Sam >eassa@earth.execpc.com >======================== Jensi ----------------- Date: Mon, 13 Mar 95 00:50 EET From: Jimmy Wan Subject: [INERTIA-TALK:1946] Re: MIDI? Why? On Sat, 11 Mar 1995, Cuthalion / Sliced Bread wrote: > You forgot the important part. This is indeed the theory of FM > synthesis. Yes, it works, but only if you have enough different terms in > your equation. While real, honest, absolutely true to reality sound in > this fashion takes an infinite number of frequency components, not quite > that many are needed to generate a noise which can fool the human ear. > Twelve frequency components are enough to represent almost all > instruemnts with a great deal of accuracy. However, most PC expansion > cards with FM synthesizer chips only are capable of three op FM > synthesis, which really isn't very much. Thus people hear MIDI and say > it sounds like crap, like "Nintendo music." I'd say FM is even worse then Nintendo Music. ----------------- Date: Mon, 13 Mar 95 01:12 EET From: DAVE MCCARTER <50VE3GSO@qstar.fanshawec.on.ca> Subject: [INERTIA-TALK:1947] Re: Inertia Player v2.+ Hi, What do you mean by `optical out'? As in outputing the VGA signal? I thought MiniDisc's were only for audio (is the video MPEG version out?) Anyways, if you mean VGA than there is a fairly inexpensive option called the AverKey (Approx $200). It takes the VGa signal and converts it directly to NTSC signal. I doubt this is what you mean, as this is the Iplay newsgroup, but I hope this helps. ______________________________________________________________ Jamie McCarter 50ve3gso@qstar.fanshawec.on.ca "Live Long and Render" Winner of `February Internation PoV Competition' with my image, "JMWarmUp.Jpg", at ftp.povray.org/pub/competition/past_winners. Questions, comments and constructive flames welcome. --------------------------------------------------------------- ----------------- Date: Mon, 13 Mar 95 02:32 EET From: Thomas Wilkinson Subject: [INERTIA-TALK:1948] Re: Sb16/cd-rom memory loss! On Sat, 11 Mar 1995, Schitzo wrote: > > Now if I could afford a Roland Sound Canvas... > > well the dream gets LARGER and LARGER! :) first he wants an sb16, now > it's up'd to a sound canvas! hehehe. you still should be content with > your MAX. most things out now have native GUS support (try finding that > only about a year ago). trust me, i've found i have not too much use for > the sb16 now that i've got it. that's why i'm contemplating the trade > for a sbpro plus some cash! :) > He He He... I still have yet to hear acceptable MIDI from a PC soundcard... (no flames from the AWE32 Department.) ----------------- Date: Mon, 13 Mar 95 02:38 EET From: Thomas Wilkinson Subject: [INERTIA-TALK:1949] Re: On Sat, 11 Mar 1995, Marko Domanovic wrote: > Here I have a really BIG problem. I must ask again! > > DOES anyone here have any idea how to load module (.xm .s3m .mod...) in > GUS memory that is smaller than module? I tried to emulate SB with [cut text] Ususally what I do is play it on a .mod player that doesn't use the GF1, like mod4win or DMP32 (with the -g parameter to give a non-DMA download). It takes some memory and gets slightly poorer intonation, but look at what the SB users have to deal with all of the time. (bummer) twilkins@gpu.srv.ualberta.ca "Programmers get overlaid!" ----------------- Date: Mon, 13 Mar 95 03:03 EET From: Jacob Cossairt Subject: [INERTIA-TALK:1950] Location of Latest Inertia On Sun, 12 Mar 1995, Cuthalion / Sliced Bread wrote: > > The /pub/demos/music directory was moved to Walnut Creek Archive since it > > has a higher user limit, is faster, and has more hd space. > Care to share with us the address of this site? Oops.... that part might come in handy. :-) ftp.cdrom.com ______________________________________________________________________________ Jacob Cossairt's signature: ! @ @ ! E-mail: jacob@kecomp.coldwater.MI.US Senior - Bronson High School ! < ! RIME: ->5287 or ->DRAGCIT | | * | Fall '95: Freshman - University ! `---' ! Fidonet: 1:2201/41.4 |--| | | of Michigan/ Ann Arbor majoring !!!!!!!!! Echonet: Not anymore! | | | * in Computer Engineering WWW: http://kecomp.reshall.umich.edu/~jacob/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Date: Sun, 12 Mar 95 17:33 EET From: ammirata@conicit.ve (Sergio M. Ammirata (IVIC)) Subject: [INERTIA-TALK:1940] Re: Location of Latest Inertia Andrew Ferrier Escribe : :> Now that we have that taken care of, can anybody tell me WHERE the :> latest version of IPLAY is? : :It may be 1.20, so look at the filename first, but I think: : :hornet.eng.efl.edu :/demos/music/programs/players? It appears that these directory was moved or deleted. Somebody knows his new location? Regards ----------------- Date: Sun, 12 Mar 95 17:11 EET From: Hussam Eassa Subject: [INERTIA-TALK:1938] Re: Turtle Beach stuff On Sat, 11 Mar 1995, Cuthalion / Sliced Bread wrote: > On Sat, 11 Mar 1995, Hussam Eassa wrote: > > > I have a Multisound and it deserves it's legendary reputation. It is IMO > > the best midi wavetable soundcard for Windows ever made. It is the only > > card that I know of that does not use *any* DMA channel. It has a port > > address and one IRQ. > > No DMA?! How's it do digitized playback? Surely, you don't need > to do anything as stupid and backwards as polled IO.. Therein lies the rub. The Multisound uses no DMA *and* could not AFAIK record 44.1kHz/16 bit if it was polling. When I run MOD4WIN on it, it seems to use less CPU overhead than say a SB-16 under the same conditions. What may be a clue is the fact that it reserves a 32 KB upper memory space for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like your video card which reserves C000h-C800h (VGA) or your system BIOS (F000h-FFFFh). The ROM BIOS of the card is activated upon starting Windows. The address space is specified in the system.ini. The upper memory block is not released when you exit to DOS. This means that that address space has to be explicitly excluded whenever an expanded memory manager (EMM386, QEMM, etc.) is used. If it is not excluded, then the memory manager scans the upper memory area, sees nothing where the Multisound wants to be and takes control of it. If that happens, when you start Windows, you get an error message and the Multisound driver is not loaded. Kinda unique for a sound card eh? > > > > > The digital section has phenominal specs: > > > > 89db S/N A-weighted, frequency response DC to 19kHz +/- .5 dB, Motorolla > > 56001 DSP (20 MIPS), distortion <.01% A-weighted, 24 bit internal data > > path, etc. > > Hmm. Wish I knew what all of those meant. (What's A-weighted?) Let me try to explain what this stuff means. 1. 86db S/N Un-Weighted - Every time you increase the Signal to Noise ratio by 6db you cut the noise in half. So 86db S/N means half the noise of 80db which in turn is half the noise of 74db and so on. A SB-16 or AWE-32 has an un-weighted S/N of around 61 db. This means that the TB Multisound has 1/16 the noise. a GUS has about 57db so the MS has roughly (I don't have a calculator handy) 1/20 the noise. When the people studying the properties of sound found out that the human ear is more aware of high frequency noise (hiss) compared to low frequency noise (e.g. 50/60 Hz hum) they tried to come up with a way to reflect that in the measurements. Two sound sources may have the same signal to noise measurement numbers but the one with hiss will be more objectionable than the one with 60 Hz hum. So they came up with correction factors to take the un-wighted or raw numbers and massage them to reflect human sensitivities. There are many such schemes, A-wighting is the one that TB chose. 2. Frequency response. Most people, I think, understand that one. A healthy, young human ear can hear stuff between about 20Hz to about 17kHz or so. A bass drum is around 100 Hz with harmonics going down to around 10Hz and up to maybe 1kHz. The low harmonics are not audiable but are felt. A crash cymbal may have harmonics going out to beyond 15kHz. For good reproduction you need as wide a range as possible. A GUS and SB-16 or AWE-32 cover about 20Hz to 16kHz or so pretty well. Anything outside that range is not passed through the amplifiers on the card. 3. DSP - Digital Signal Processor. A dedicated microprocessor optimized for particular operations. 4. 20 MIPS - 20 Million Instructions Per Second. 5. Distortion - Any altering of a waveform in time. If you want to hear a gross example of this, run M4W with clipping turned off and crank up the preamp gain slider. What you hear is massive distortion caused by overdriving the DAC on your sound card. The human ear can hear clearly distortion at about 1% to 2%, really trained listeners can hear distortion below that but the threshold is arguable 6. 24bit internal data transfer means that the DSP uses 24 bits internally to haul data back and forth on the card. A standard ISA slot in your pc is 16 bits a VLB slot is 32 bits and PCI can be either 32 or 64 depending on the flavor. The AWE-32 uses 16 bits. Not sure about the GUS. Obviously the wider the data path the faster the execution. Just like a VLB video card is faster than an ISA card. -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Mon, 13 Mar 95 14:16 EET From: Harryf@hba.trumpet.com.au (Harry Fiotakis) Subject: [INERTIA-TALK:1967] Re: GUS vs. SB(and such) >>Can someone please tell me what the latest version if Inertia player is ? >>I have 1.21, On my BBS and like to keep up to date, and my users think it's a >>top player.. >You have the most recent one. >Joost. >PS. You *COULD* have a virus-infected one. See my posting earlier on >file sizes and dates they should have. I got it from FTP.LUTH.SE, but it did not come through the malling list ? Thank's Harry Fio.. ----------------- Date: Mon, 13 Mar 95 07:28 EET From: Hussam Eassa Subject: [INERTIA-TALK:1963] Re: Turtle Beach stuff On Mon, 13 Mar 1995, Jimmy Wan wrote: > On Sun, 12 Mar 1995, Hussam Eassa wrote: > > > 2. Frequency response. Most people, I think, understand that one. A > > healthy, young human ear can hear stuff between about 20Hz to about > > 17kHz or so. A bass drum is around 100 Hz with harmonics going down to > > around 10Hz and up to maybe 1kHz. The low harmonics are not audiable but > > are felt. A crash cymbal may have harmonics going out to beyond 15kHz. > > For good reproduction you need as wide a range as possible. A GUS and > > SB-16 or AWE-32 cover about 20Hz to 16kHz or so pretty well. Anything > > outside that range is not passed through the amplifiers on the card. > > Keep in mind that Frequency response doesn't mean a hell of a lot if > there is no +/- range given. Just because an SB16 can ouput down to > 20Hz, doesn't mean it can ouput it at a reasonably audible level. > You are absolutely correct. CL (as well as most vendors) don't give a +/-db spec. I do seem to remember an article from a while ago in PC magazine that showed the SB-16 to start rolling off at about 70 Hz on the low end and about 16kHz on the high end. If I have time, I may revisit that and run my own sweep tests on a few sound cards and let you know. > BTW, does this mean that the Multisound Classic does not work under DOS? Yup. Does nada in DOS. Sooo if you don't like Windows this is not the card for you or you do what I did and use multiple sound cards. I do all MIDI and wave stuff in Windows where the MS shines. BTW, the MS and Monterey use pretty much the same Digital audio section. The difference is in the MIDI engine and samples. -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Mon, 13 Mar 95 20:39 EET From: Thomas Wilkinson Subject: [INERTIA-TALK:1969] Re: Sb16/cd-rom memory loss! On Mon, 13 Mar 1995, Schitzo wrote: > > He He He... > > I still have yet to hear acceptable MIDI from a PC soundcard... > > (no flames from the AWE32 Department.) > > well how's about an sb16 with an roland daughter board instead of the > wavebastard! :) friend has one and he's totally satisfied (especially > after first getting the wavebastard!) > I actually have the Gravis MAX. Does it support the Roland add-on? How much do those usually cost (Canadian)? twilkins@gpu.srv.ualberta.ca "Programmers get overlaid!" ----------------- Date: Mon, 13 Mar 95 22:04 EET From: hrusvska@saris.po.upjs.sk (Ing. Darina Hrusovska) Subject: [INERTIA-TALK:1970] Depeche Mode I'm sorry about that mail 'cause it isn't about computers but I want to ask people who like music. I am searching for fans of group Depeche Mode. If you are one of them, please writ me. hrusvska@saris.po.upjs.sk ----------------- Date: Mon, 13 Mar 95 22:40 EET From: Schitzo Subject: [INERTIA-TALK:1971] Re: Sb16/cd-rom memory loss! On Mon, 13 Mar 1995, Thomas Wilkinson wrote: > On Mon, 13 Mar 1995, Schitzo wrote: > > > > well how's about an sb16 with an roland daughter board instead of the > > wavebastard! :) friend has one and he's totally satisfied (especially > > after first getting the wavebastard!) > > > I actually have the Gravis MAX. Does it support the Roland add-on? How > much do those usually cost (Canadian)? > uhmmm, there aren't any add-on daughter cards for the GUS/MAX. this daughter cards are only for sb16's with the midi/waveblaster add-on connector. anyway, the roland card came up to be about $300 CAN for him. ----------------- Date: Mon, 13 Mar 95 23:55 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1972] Re: Sb16/cd-rom memory loss! In message you write: > >On Mon, 13 Mar 1995, Thomas Wilkinson wrote: > >> On Mon, 13 Mar 1995, Schitzo wrote: >> > >> > well how's about an sb16 with an roland daughter board instead of the >> > wavebastard! :) friend has one and he's totally satisfied (especially >> > after first getting the wavebastard!) >> > >> I actually have the Gravis MAX. Does it support the Roland add-on? How >> much do those usually cost (Canadian)? >> > >uhmmm, there aren't any add-on daughter cards for the GUS/MAX. this >daughter cards are only for sb16's with the midi/waveblaster add-on >connector. anyway, the roland card came up to be about $300 CAN for him. Actually, this style of daugterboard connector is used on a number of cards, SB 16, AWE32, MV3D Premium, TB Tahiti... to name just a few. Jensi ----------------- Date: Tue, 14 Mar 95 00:12 EET From: Cuthalion / Sliced Bread Subject: [INERTIA-TALK:1974] Re: Turtle Beach stuff > > > Kinda unique for a sound card eh? > > > > Yeah. I approve. Now I want one. :) > > > > You better hurry and get one soon. The MS is out of production but TB and > others will sell you one if you ask specifically for it. TB will try to > convince you that the Monterey is better and in a few ways it is. But the > MIDI performance of the Monterey is not as good. Well, when I say "I want one" I don't mean that I intend to buy one. I want a SGI Onyx, too, but my current funds are limited to the shareware registration money I get. (Thanks, Jesse Ozog.. :) ----------------- Date: Tue, 14 Mar 95 00:06 EET From: Bushy Subject: [INERTIA-TALK:1973] Re: Netiquette > > > Please take this advice in the friendly spirit in which it is offered. > Andy, you're not tough enough, did you know that? :-) This is way off topic.... To Jurasic Mark, I think that Andy runs the show! Therefore he is tough enough to take you, Mr Ferrier and myself off the mailing list! "Iplay is the best!" ----------------- Date: Tue, 14 Mar 95 01:45 EET From: statix@moby.it.com.AU (kim davies ) Subject: [INERTIA-TALK:1975] Complaint about INERTIA-TALK I have removed the mail header, but you get the drift. > I'd like to file a formal complaint about this list. I am tired of all > the negative attitudes on this list. When I joined up, I expected to read > about IPlay, not a bunch of immature people who can't take private things > to private mail. > > I would like you to assess the situation and possibly make a post to the > group telling everyone to grow up. Below is a sample post that has > recently crossed my box. He is not the only person involved in the > mud-slinging, so please do not think it as such. Hey everyone, grow up :) > If this off-topic flame fest continues, I will gladly unsubscribe and let > all my friends know never to subscribe to this list which cannot be > controlled. However, I do not want to unsubscribe; I enjoy the news and > the tips that do cross. I hope this issue is resolved cleanly. > > Please, if you have any questions, feel free to contact me. > > ---------- Forwarded message ---------- > Date: Sat, 11 Mar 95 09:36 EET > From: Joost Baaij > To: Multiple recipients of list > Subject: [INERTIA-TALK:1925] Re: MIDI? Why? > > >Or smarten up Andrew! > > How old are you anyway Ferrier? Your folks gave you the sb-16 for Christmas? > You're still living with your parents then? Does daddy like it when you say > dumb things on the net? ;-) > > Joost. > > I haven't actually paying attention to this list for the past few months - maybe I should have.. cya, -- kim davies, statix [oxygen/kosmic], kimba@it.com.au, http://www.it.com.au/ ----------------- Date: Mon, 13 Mar 95 17:27 EET From: 431991@xavier.xu.edu Subject: [INERTIA-TALK:1968] Re: Inertia Player v2.+ > > Well, I've heard of DAT, I've GOT a MD recorder, but I've never >heard of DCC. What is it? (Anyone know how I can get an optical out >from my computer so I can do direct trasnfers onto my MD recorder? :) DCC is Philips reply to Sony's DAT. It can playback regular cassettes and also DCC cassettes. DCC can reach 44.1 KHz while DAT can reach 46KHz. I never understood why DAT didn't sell. But they sell DAT Backup drives for PCs. The maximum capacity is 2.0GB for an HP that I had. Maybe the problem was that DAT and DCC are tapes but MD is random access. But still DAT and DCC have index, so you can skip it to the next song. On DCC you can see the Title of the song too. All MD,DCC and DAT have portable models. You are fine with your MD! But still I can't help you how to get an optical out from your PC. Philips is the company that sells CDi (competitor of Panasonic's 3DO). It's a company from Holland and they sell many thing in the states as Magnavox. They also sell some Magnavoxs in Europe. Marantz has a analog filter and it is supposed to used with old tapes or vinyls. It will remove any noise and it will give you both analog and digital outputs. Another off-inertia-topic message by Spyros ----------------- Date: Tue, 14 Mar 95 02:56 EET From: Schitzo Subject: [INERTIA-TALK:1977] Re: Sb16/cd-rom memory loss! On Mon, 13 Mar 1995, Jens Puchert wrote: > In message you write: > >uhmmm, there aren't any add-on daughter cards for the GUS/MAX. this > >daughter cards are only for sb16's with the midi/waveblaster add-on > >connector. anyway, the roland card came up to be about $300 CAN for him. > > Actually, this style of daugterboard connector is used on a number of > cards, SB 16, AWE32, MV3D Premium, TB Tahiti... to name just a few. oppsss ... sorry about that, forgot to include the awe32. however i didn't know about the other two (or any others). ----------------- Date: Tue, 14 Mar 95 03:32 EET From: Hussam Eassa Subject: [INERTIA-TALK:1979] Re: Turtle Beach stuff On Tue, 14 Mar 1995, Cuthalion / Sliced Bread wrote: > > You better hurry and get one soon. The MS is out of production but TB and > > others will sell you one if you ask specifically for it. TB will try to > > convince you that the Monterey is better and in a few ways it is. But the > > MIDI performance of the Monterey is not as good. > > Well, when I say "I want one" I don't mean that I intend to buy > one. I want a SGI Onyx, too, but my current funds are limited to the > shareware registration money I get. (Thanks, Jesse Ozog.. :) > Well, then hurry up and buy some lottery tickets :-) -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Tue, 14 Mar 95 03:12 EET From: Toby E Reed Subject: [INERTIA-TALK:1978] Comments on IPLAY... I think Inertia Player is great, but I have some suggestions for the author. The reason I'm posting them for all, is that I would like to hear other peoples opinions/ideas. Here Goes... =) 1) In the Graphic Waveform Screen [F2], get rid of the funky hard-to-read text at the bottom -- It's hard to read and looks bad. 2) Also in the [F2] screen, add some sort of capibilty of showing a GIF, PCX or JPEG/JFIF. It would be kinda handy, and have a way of switching from: v1.0 graphic -> v1.2 graphic -> [shift]-[F1-F10] predefined image (GIF). And add some other key to switch between waveforms for each channel and one big waveform. 3) For effects that are played differently on other players (i.e. Mods that sound different (or just plain screwed up) with IPLAY), add a key combination to try different ways of playing the effect. This way, users could pick the way they like the MOD to sound and edit the config file/setup to make an exception for that MOD. It would not be neccesary, but if your brain is going dead on ideas, you could try it. I know, I know -- you want to know WHAT mods are screwed up with IPLAY. Well, I dunno -- I can't remember, but whatever it was, it wasn't REALLY important. 4) BIGGIE: Add volume controls for EACH channel in a mod. There are some MODs where volume is too low/high and you need to adjust. Also, with that, add a hotkey to save all the volume info about the mod, so it would be loaded and used again later. 5) Include an editor for the configuration of excepted Mods. (Mods with special needs - Volume/Effect Problems) corrected in 3 & 4. With all this seperate MOD config thingy, include a default startup screen/gif for each mod AND add a CRC check of 16 or so bytes in the MOD (Different in almost all Mods -- i.e.Sample Name data). That way, if a different MOD with the same name was played, the modified settings would not be used. ALSO, you might want to create a list of MODs that IPLAY has played before, therefore, new Mods would be highlighted in red, so you wouldn't have any trouble finding them in that session (Once played, they would remain red until you exit IPLAY). 6) Add the capibilty to have a picture behind the fastfourier screen and change the bars to like blood dripping or something -- it would look cool! 7) Yeah, I know -- I need one hella fast PC to run all this! Sorry, I got a 486 DX2/80 with 8 megs, a 1 meg SVGA and 15" monitor + PAS 16 @ 2 17" woofers. I can handle it! 8) Move the config file from C:\ to the directory where IPLAY resides. 9) Gee, I've got to complement you now... Well: - I love IPLAY, it is my primary player (99.998% of the time) - Keep on making it free, if you don't, then I'll, I'll, I'll SUE!!! - You did a great job on it and I will reccommend it FIRST above any other player. (Anyone who writes objection to this statement should be severely punished, or at least taken off the Binary/Talk server lists.) - This is cool. =) Thanks for my favorite MOD player... Toby Reed ----------------- Date: Tue, 14 Mar 95 05:29 EET From: "Jurassic Mark" Subject: [INERTIA-TALK:1980] Re: Netiquette > Date: Tue, 14 Mar 95 00:06 EET > Reply-to: inertia-talk@oliver.sun.ac.za > From: Bushy > To: Multiple recipients of list > Subject: [INERTIA-TALK:1973] Re: Netiquette > > > > > Please take this advice in the friendly spirit in which it is offered. > > Andy, you're not tough enough, did you know that? :-) > This is way off topic.... To Jurasic Mark, I think that Andy runs the > show! > Therefore he is tough enough to take you, Mr Ferrier and myself off > the mailing list! Ah, come on! I was just kidding! Chill out.. ----------------- Date: Tue, 14 Mar 95 06:53 EET From: Jimmy Wan Subject: [INERTIA-TALK:1981] Re: Turtle Beach stuff On Mon, 13 Mar 1995, Jens Puchert wrote: > It's the same thing with the Tahiti, but I think the Tahiti IS the digital > audio portion of the original Multisound. It works the same, but it isn't exactly the same. If I remember correctly, the Multisound Classic, did not have a mainboard/daughterboard type configuration. ----------------- Date: Tue, 14 Mar 95 07:04 EET From: Jimmy Wan Subject: [INERTIA-TALK:1982] Re: Netiquette On Tue, 14 Mar 1995, Ben Hallert wrote: > Is there an Inertia FAQ available? There was mention of a mod editor in the > docs for Iplay 120. It mentioned it was in the making. Has it been completed? > Or is there any estimated due date? No word as of yet. ----------------- Date: Tue, 14 Mar 95 07:12 EET From: Jimmy Wan Subject: [INERTIA-TALK:1984] Re: Turtle Beach stuff On Mon, 13 Mar 1995, Hussam Eassa wrote: > You are absolutely correct. CL (as well as most vendors) don't give a > +/-db spec. I do seem to remember an article from a while ago in PC > magazine that showed the SB-16 to start rolling off at about 70 Hz on the > low end and about 16kHz on the high end. If I have time, I may revisit > that and run my own sweep tests on a few sound cards and let you know. PLEASE DO! > > BTW, does this mean that the Multisound Classic does not work under DOS? > > Yup. Does nada in DOS. Sooo if you don't like Windows this is not the > card for you or you do what I did and use multiple sound cards. I do all > MIDI and wave stuff in Windows where the MS shines. BTW, the MS and > Monterey use pretty much the same Digital audio section. The difference > is in the MIDI engine and samples. Even the MIDI engine doesn't work under DOS? If the Proteus engine is so good, is there anyone who sells it separately? ----------------- Date: Tue, 14 Mar 95 07:10 EET From: Jimmy Wan Subject: [INERTIA-TALK:1983] Re: Comments on IPLAY... On Tue, 14 Mar 1995, Toby E Reed wrote: > 2) Also in the [F2] screen, add some sort of capibilty of showing a GIF, > PCX or JPEG/JFIF. It would be kinda handy, and have a way of switching from: > v1.0 graphic -> v1.2 graphic -> [shift]-[F1-F10] predefined image (GIF). > And add some other key to switch between waveforms for each channel and > one big waveform. Personally I would like to see sonic improvements over something like this, but that's not a bad idea either. > 3) For effects that are played differently on other players (i.e. Mods > that sound different (or just plain screwed up) with IPLAY), add a key > combination to try different ways of playing the effect. This way, users > could pick the way they like the MOD to sound and edit the config > file/setup to make an exception for that MOD. It would not be neccesary, > but if your brain is going dead on ideas, you could try it. I know, I > know -- you want to know WHAT mods are screwed up with IPLAY. Well, I > dunno -- I can't remember, but whatever it was, it wasn't REALLY important. I think the idea is to have the effects be defined differently for different types of module formats that use the same effects differently. For example if every kind of module except for one had the same portamento command, make two separate functions, the right one being called depending upon the extension of the file. > 4) BIGGIE: Add volume controls for EACH channel in a mod. There are some > MODs where volume is too low/high and you need to adjust. Also, with > that, add a hotkey to save all the volume info about the mod, so it would > be loaded and used again later. That would be something for a tracker wouldn't it? Not a player. > 8) Move the config file from C:\ to the directory where IPLAY resides. Err, mines in the INERTIA directory. At least I think it is. ----------------- Date: Tue, 14 Mar 95 14:15 EET From: Hussam Eassa Subject: [INERTIA-TALK:1988] Re: Turtle Beach stuff On Tue, 14 Mar 1995, Jimmy Wan wrote: > On Mon, 13 Mar 1995, Jens Puchert wrote: > > > It's the same thing with the Tahiti, but I think the Tahiti IS the digital > > audio portion of the original Multisound. > > It works the same, but it isn't exactly the same. If I remember > correctly, the Multisound Classic, did not have a mainboard/daughterboard > type configuration. > You remember correctly. One has to be careful when assuming that two devices are the same because the design is the same on paper. I am not claiming that there is a difference in performance. Just that there could potentially be differences. -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Tue, 14 Mar 95 14:01 EET From: oliver@uni-muenster.de Subject: [INERTIA-TALK:1986] MODCHARTS_SITES MODCHARTS SITE LIST March 1995 Changes are marked with "*****" Hello Friends! These sites are publishing the MODCHARTS: AUSTRALIA: archie.au /micros/amiga/aminet/mods/chart GERMANY: ftp.uni-muenster.de /pub/sounds/modcharts, /MODPLAYER (pc) ftp.cs.tu-berlin.de /pub/aminet/mods/chart ftp.informatik.uni-rostock.de /pub/amiga/mods/charts ftp.th-darmstadt.de /pub/aminet/mods/chart ftp.uni-erlangen.de /pub/aminet/mods/chart ftp.uni-kl.de /pub/aminet/mods/chart ftp.uni-oldenburg.de /pub/aminet/mods/chart ftp.uni-paderborn.de /pub/aminet/mods/chart SWEDEN: ftp.luth.se /pub/aminet/mods/chart SWITZERLAND: ftp.eunet.ch /pub/aminet/mods/chart litamiga.epfl.ch /pub/aminet/mods/chart GREAT BRITAIN: src.doc.ic.ac.uk /computing/systems/amiga/mods/chart U.S.A.: ftp.etsu.edu /pub/aminet/mods/chart ftp.wustl.edu /pub/aminet/mods/chart wasp.eng.ufl.edu /pub/msdos/demos/music/MOD_CHARTS wuarchive.wustl.edu /pub/aminet/mods/chart ******************************************************************************* BBS'es: Art-Line (Wuppertal, D) /---Art-Line---/musik/charts (@wupper.de) Top10 + newcomer dl-free ++49-(0)202-595055 2400-19200/ZyXEL MNP5/V42.bis ++49-(0)202-596003 2400-19200/ZyXEL MNP5/V42.bis ++49-(0)202-2456013 64000 ISDN X.75 V.110 BeetleJuice (Duelmen, D) /modules/modcharts ++49-(0)2594-89861 2400-14400/V42.bis ***** Dark Nature (Oslo, N) mod/charts ++47 22191550 300-28800/VFast Falling (Moss, N) f l mods/top100 ++47 69256117 300-28800/VFast MicroBe (Weert, Netherlands) /soundblaster/modcharts ++31-4950-46180 1200-28800 Music Power (Bischheim, France) /modcharts, all chartfiles dl-free +33 - 88.83.63.59 2400-14400/ZyXEL MNP5/V42.bis Portal (Winnindoo, Australien) /modules all chartfiles download-free +61-(0)51-992869 1200-28800 MNP5/MNP10/V42.bis Proton Palace (Ottawa, Ontario) /? 613-829-0909 14400-19200 SAC (Bratislava, Slovakia) /Modchart 42-7-2048232 19200/ZyXEL MNP5/V42.bis Stardate (Telgte, D) /Box-Ebene/Binaer/Musik/Mod-Charts ++49-(0)2504-5107 1200-14400/V42.bis The Abyss (Stuttgart, D) /Gallery/Modcharts ++49-(0)711-617291 9600-19200/ZyXEL MNP5/V42.bis ++49-(0)711-6159399 2400-14400/V32.bis MNP5/V42.bis Tup-Off-Box (Goeppingen, D) all newcomer-mods download-free ++49-(0)7161-57382 ++49-(0)7161-57869 ++49-(0)7161-57960 2400 bps Visitor (Muenster, D) /modcharts, all chartfiles dl-free (@westfalen.de) +49-(0)251-295014 2400-16800/V32.bis/V42.bis +49-(0)251-922227 2400-28800/V34/Vfc/Vevrything +49-(0)251-922228 38400-64000/V.110/X.75 +49-(0)251-922229 2400-16800/V32.bis/V42.bis ****** FIDOs: ****** Linie13 2:241/595 flags: zyx,xa,cm (@demon.escape.de) online: 24h except zmh Portal 3:632/345 Request: ModList SAC 2:422/80 Star Fortress 2:2494/340 Flags: ZYX, XA, MO online: 00:00-09:00 CET Request: FILES, MODCHART ANONYMOUS-FTP-SITES THAT HAVE MOD-FILES: AUSTRALIA: archie.au /micros/amiga/incoming/mods GERMANY: ftp.germany.eu.net /pub/comp/amiga/mods ftp.informatik.uni-rostock.de /pub/amiga/mods ftp.uni-kl.de /pub/amiga/wuarchive/mods /incoming/amiga/mods ftp.uni-muenster.de /pub/sounds ftp.cs.tu-berlin.de /pub/amiga/uni-kl/wuarchive/mods /pub/amiga/uni-kl/uni-kl/mods (Mirror of) /pub/amiga/uni-kl/incoming/mods (ftp.uni-kl.de) /pub/amiga/sound/modules rs3.hrz.th-darmstadt.de /pub/machines/amiga/aminet/mods GREAT BRITAIN: ftp.brad.ac.uk /misc/mods/ and /incoming/mods/ FINLAND: ftp.funet.fi /pub/amiga/audio/modules SWEDEN: ftp.luth.se /pub/OS/amiga/mods lysator.liu.se /pub/amiga/mods U.S.A.: ftp.uwp.edu (cs.uwp.edu) /pub/music/sounds/mods /pub/music/lists/btl/mods /pub/incoming/sounds/mods /pub/incoming/msdos/modplayer/mods ftp.cso.uiuc.edu /pub/amiga ftp.mcs.kent.edu /pub/SB-Adlib/ntmods ftp.wustl.edu /systems/amiga/incoming/mods /systems/amiga/audio/music /mirrors4/amiga.physik.unizh.ch/amiga/mods wasp.eng.ufl.edu /pub/msdos/demos Please write me for comments, add-ons, downs, oder anything else. Oliver (oliver@uni-muenster.de) (a.k.a. HITMAN on IRC, #modcharts) ----------------- Date: Tue, 14 Mar 95 14:46 EET From: Niels van der Beek Subject: [INERTIA-TALK:1990] Re: Sb16/cd-rom memory loss! Praat in je moerstaal! On Sun, 12 Mar 95 17:27 EET Joost Baaij wrote: > From: Joost Baaij > Date: Sun, 12 Mar 95 17:27 EET > Subject: [INERTIA-TALK:1939] Re: Sb16/cd-rom memory loss! > To: Multiple recipients of list > > > Asswhipe > > Like I said, Dutch moron, get your act together. > It's asswipe. > > Joost. ----------------- Date: Tue, 14 Mar 95 13:54 EET From: oliver@uni-muenster.de Subject: [INERTIA-TALK:1985] MODCHARTS_03/95 MODCHARTS - March 1995 Welcome to the MODCHARTS - edition march 1995. The charts couldn't be launched earlier, because some BBSs didn't send back their votes in time. (grrrrr, shame on you). So please watch the deadline (especially all Admins :-) ) and send your votes back as soon as possible, or the new charts will be delayed. Thanks in advance. This textfile shows the current Top100, month march. An introduction and answers to most of the questions can be found in the textfile "chartfaq.english". "modsites.english" informs you about the sites that have MODs (and of course the MODCHARTS). Here we go: place last title filename filesize month 1) 1 Guitar Slinger (gslinger.mod) 406.354 Bytes 2) 2 Defloration (deflorat.mod) 408.043 " 3) 4 Space Debris (spdebris.mod) 347.582 " 4) 3 Beyond music (beyond.mod) 402.166 " 5) 5 Boom! And she cums (boom.mod) 284.004 " 6) 6 What's up (whats-up.mod) 604.676 " 7) 7 Digital Innovation 2 (digital2.mod) 137.124 " 8) 9 The key, the secret (the-key.mod) 416.300 " 9) 8 Don't you want me (dontuwan.mod) 99.768 " 10) 10 What is love (whatislo.mod) 723.886 " 11) 11 Free from guitar (freeguit.mod) 190.698 " 12) 0 Stardust memories (stardust.mod) 153.676 " NEW ENTRY 13) 14 1989 - a number (1989.mod) 210.304 " 14) 12 Somebody dance... (dj-bobo.mod) 376.253 " 15) 13 U got 2 let the music(ugot2let.mod) 359.690 " 16) 15 Das Boot (dasboot.mod) 351.546 " 17) 16 Let the beat... (let_the_.mod) 873.366 " 18) 19 Enigma (enigma.mod) 187.012 " 19) 17 Tribal dance (tribalda.mod) 734.224 " 20) 0 When the heavens fall(when.s3m) 846.302 " S3M NEW ENTRY 21) 18 No Limit (nolimit.mod) 268.222 " 22) 20 In love with you (ilwu.s3m) 437.100 " S3M 23) 26 Bigtime sensuality (bigtime.mod) 736.408 " 24) 25 Exterminate (xtermin8.mod) 329.648 " 25) 23 All that she wants (a-t-s-w.mod) 359.182 " 26) 22 Bombastic Jazz (bjazz.mod) 158.478 " 27) 21 Ethnomagic (ethnomag.mod) 414.864 " 28) 31 Rhythm is a dancer (rhythm.mod) 417.010 " 29) 30 Chariots of fire (chariots.s3m) 455.702 " S3M 30) 29 Poseidon (poseidon.mod) 140.650 " 31) 24 Power of American N. (power_of.mod) 580.062 " 32) 27 Klisje paa klisje (klisje.mod) 224.288 " 33) 28 I feel much better (ifeelmuc.mod) 346.174 " 34) 32 Harleymusic (harleymu.mod) 85.834 " 35) 33 Mama (mama.mod) 171.738 " 36) 35 Jammin' in the night (jamminin.mod) 352.796 " 37) 34 I wanna c u dance (iwannacu.mod) 201.908 " 38) 0 Eliminiation (part1) (elimini1.mod) 294.016 " NEW ENTRY 39) 36 Open Sesame (opensesa.mod) 392.490 " 40) 37 Tranzseven (tranzsev.mod) 218.388 " 41) 38 Through the time (through.mod) 199.970 " 42) 39 Sad Song (sadsong.mod) 141.289 " 43) 40 Trance machine (trance.mod) 300.004 " 44) 41 I'm in U4ia (iminu4ia.mod) 334.768 " 45) 42 Sundance (sundance.mod) 309.020 " 46) 0 Da house U4ia built (da-house.mod) 323.298 " NEW ENTRY 47) 43 Feel the rhythm (feelrhyt.mod)1187.238 " 48) 44 Beatbox online (beatbox.mod) 386.200 " 49) 45 Technomedley (techno.mod) 138.658 " 50) 46 Cold (cold.mod) 200.556 " 51) 47 Now what 3 (nowwhat3.mod) 199.998 " 52) 48 Smoke on the water (smoke.mod) 91.034 " 53) 49 Boesendorfer p.s.s. (boesendo.mod) 216.890 " 54) 50 Megabass Megamix (megabass.mod) 364.450 " 55) 51 Move on baby (move_on.mod) 705.988 " 56) 52 Chinese dream (chinese.mod) 97.010 " 57) 55 That's what friends..(twfr4.s3m) 440.376 " S3M 58) 53 Macrocosmos (macrocos.mod) 166.682 " 59) 54 12th warrior (12warrio.mod) 143.030 " 60) 56 Distant call (distant.mod) 147.920 " 61) 57 Heaven & Hell (heavhell.mod) 164.020 " 62) 58 That old magic (oldmagic.mod) 210.516 " 63) 59 Love you right (loveyou.mod) 401.982 " 64) 60 Turrican (turrican.mod) 151.084 " 65) 0 Electric Cafe Mix (cafemix.s3m) 651.563 " S3M NEW ENTRY 66) 71 2nd reality (2nd_pm.s3m) 600.860 " S3M 67) 63 Azied revolution (aziedrev.mod) 222.058 " 68) 61 Appeareances (appearea.mod) 128.078 " 69) 66 Lizardking's theme (lizardki.mod) 153.862 " 70) 62 X-mas pudding (xmas-pud.mod) 270.530 " 71) 64 Coloris (coloris.mod) 139.144 " 72) 65 Lioth's theme (lioths.mod) 68.266 " 73) 67 Dr. Snuggles (drsnuggl.mod) 99.566 " 74) 68 Enjoy the silence (enjoysil.mod) 171.482 " 75) 69 Salomix (salomix.mod) 619.034 " 76) 70 Towards immortality (towards.mod) 209.236 " 77) 72 Lightning (light.mod) 252.282 " 78) 73 A320 (a320.mod) 103.798 " 79) 81 The banana song (banana.mod) 814.032 " 80) 74 Wir happy hippos (hippos.mod) 189.738 " 81) 75 Go west (gowest.mod) 368.204 " 8CH 82) 85 Elysium (elysium.mod) 130.006 " 83) 76 Bag rasta (bagrasta.mod) 234.578 " 84) 0 Ramirez medley (ramirez.mod) 300.402 " NEW ENTRY 85) 77 Nypon soppa (nyponsop.mod) 454.116 " 86) 78 Houseout (houseout.mod) 302.974 " 87) 79 Posessed by a track (possesed.mod) 423.044 " 88) 91 X-medley (xmedley.mod) 782.630 " 89) 90 Aardcore (aardcore.mod) 340.392 " 90) 80 Mystified (mystifie.mod) 148.764 " 91) 82 Beach tune (beachtun.mod) 317.816 " 92) 83 Daisy chain I (daisy.mod) 210.714 " 93) 84 It's my life (itsmylif.mod) 190.342 " 94) 86 Don't you want 2 (dontuw2.mod) 280.004 " 95) 87 Let your soul go (letysg.mod) 249.972 " 96) 88 Forever young (evryoung.mod) 274.334 " 8CH 97) 89 Give it up (giveitup.mod) 107.464 " 98) 0 I like to move it (iliketom.mod) 465.572 " NEW ENTRY 99) 98 Mr. Vain (mr-vain.mod) 377.540 " 100) 92 Crazy men (crazymen.mod) 283.396 " --snip snap---snip snap---snip snap---snap snip?---snip snap---snip snap--- My vote for the MODCHARTS, edition march 1995: _____________________________________ (Email-address, MODCHARTS april 1995 will be send directly to this address) MOD ________________ is my favourite song. (Please take only songs of the current Top100) MODs that I would like to hear next month: votes without newcomer proposal will be directly send back. Please don't tell me that you don't know any other MODs than the Top100 :-) a) _________________ (location/path recommended) b) _________________ c) _________________ .. >From where did you get this textfile? (e.g. ftp.wuarchive.wustl.edu, news:comp.music) Please send your vote back to OLIVER@UNI-MUENSTER.DE oder Dein BBS. **************************************** *** EINSENDESCHLUSS: MARCH 31st 1995 *** **************************************** So long! Oliver (oliver@uni-muenster.de, a.k.a. HITMAN on IRC, #modcharts) ----------------- Date: Tue, 14 Mar 95 16:29 EET From: Hussam Eassa Subject: [INERTIA-TALK:1992] Re: Sb16/cd-rom memory loss! On Tue, 14 Mar 1995, Niels van der Beek wrote: > > Praat in je moerstaal! > > > > Asswhipe > > > > Like I said, Dutch moron, get your act together. > > It's asswipe. > > > > Joost. > Would someone care to translate this friendly exchange into English (or French). My command of Flemish(?) is a little rusty ;-). If not, may I kindly ask both of you to please take it to private e-mail? I would be more than happy to try to help answer PC related questions not directly related to Inertia-Player via private e-mail if it will help avoid these kinds of exchanges. Thanks. -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Tue, 14 Mar 95 14:29 EET From: oliver@uni-muenster.de Subject: [INERTIA-TALK:1989] MODCHARTS_FAQ MODCHARTS FREQUENTLY ASKED QUESTIONS March 1995 Changes are marked with "*****" ***** Q: MODCHARTS? What's that? A: MODCHARTS is a compilation of the 100 most favourite MODs. This Top100 appears each month and is available all around the world. All you need is a computer to play these songs (normally through a so-called "MOD-Player"). The following players are recommended: for PC: Dual Module Player 3.1, Inertia Player 1.20, Morgul Player 1.0 for Amiga: SmartPlay 3.1, DeliTracker 2.01 for Mac: SoundTrecker 2.0, Player Pro for Apple: Instant Access, Shellplay, MODZap, soniqTracker, Beatbox for Acorn 32bit (Archimedes): Queue the music QTM 1.00 for Atari: Paula 2.3, Desktracker 1.10 Linux: GMod 1.3 Please tell me more about "your" MODplayer. I want to give you a "reference player" for each machine in the next edition. Q: How does it work? A: You (the "voter") will download the MODs from your nearest server or BBS. If you are a real MOD-Fan, you probably have most of the MODs at home :-) You will listen to these MODs and decide which is your favourite song. The more user vote for a special MOD, the higher it will raise in the Top100. All MODs will stay in the Top100 until they drop out (i.e. become #101 or so) If you have a favourite MOD which is not in thr current Top100, then you can propose it as newcomer in the vote-sheet (see below for details). I will analyze all incoming votes and calculate the new Top100. You see, it's working like a radio Top100. :-) Please read the section "QUICKSTART" for further information. Q: O.K. There is the directory modcharts on the server. But there is not the complete Top100 but only a few MODs. Where is the rest? A: The MOD-directories on AMINET are under reorganization. You may not find all MODs of the current edition of the Top100. In this case, you may check ftp.uni-muenster.de /pub/sounds/modcharts/... it's all there. Q: So how can other MODs enter the charts? A: Via the "newcomer section". If you are having a favourite MOD and this MOD is not in the current TOP100, then you can propose it as "newcomer". There is a section in the vote-sheet called "MODs that I would like to hear next month". Please put your suggestions there. You may propose more songs, but don't send me any lists with 100+ entries, o.k.? :-) Please give me the server and path of your proposed MOD as well. The more voters propose a special MOD, the higher this MOD will raise in the next month's edition of the MODCHARTS. Q: When and where does the new chart appear and how much time do I have to vote? A: The new MODCHART edition usually appears in the first week of the month. (please read the textfile "modsites.english" to find your nearest server/BBS). The textfiles (the TOP100, the FAQ and the site list) are also posted to some Nets (FIDO, Z, ComLink, Convoy, LocalNet,...) and twice a month to the NewsNet. Current newsgroups are - alt.binaries.sounds.mods - comp.music - comp.sys.amiga.audio - comp.sys.ibm.pc.soundcard.music - de.alt.binaries.sounds.d - de.alt.musik - fido.ger.musik - fj.comp.music - k12.ed.music Please do not post your vote to the NewsNet!!! Send it directly to me! Deadline for your vote is the last day of the current month. The deadline is also given in each month's edition of MODCHARTS. Just cut off the "vote-sheet" from the text of the current MODCHART edition, fill it out and send it back to me via e-mail. Please note that it may take more than one day for your vote to get here, so please mail it soon enough. Else your vote will be nuked by the deadline :-). QUICKSTART: 1) Read the file "modsites.english" to determine your nearest MODCHARTS SITE 2) Log in on that site (anonymous-ftp-server or BBS) 3) Download all textfiles. They will be in english and german language Normally, the text are packed in a file called "mchart_mar95e.lha" (english version) and/or "mchart_mar95d.lha" (german version) The current chartfile, the sitelist and this FAQ are in this package. 4) Download the MODs that you don't have already. TOP100 newcomers are marked with "NEW ENTRY" in the chartfile "charts03.english" 5) Send your vote-sheet back to me (email) or to your BBS That's all folks. Party on... If there are any questions left, please feel free to ask. Oliver (oliver@uni-muenster.de) ----------------- Date: Tue, 14 Mar 95 14:47 EET From: outlandm@netland.nl (Joost Baaij) Subject: [INERTIA-TALK:1991] Re: Comments on IPLAY... > 4) BIGGIE: Add volume controls for EACH channel in a mod. There are some >MODs where volume is too low/high and you need to adjust. Also, with >that, add a hotkey to save all the volume info about the mod, so it would >be loaded and used again later. > 5) Include an editor for the configuration of excepted Mods. (Mods with >special needs - Volume/Effect Problems) corrected in 3 & 4. With all >this seperate MOD config thingy, include a default startup screen/gif for >each mod AND add a CRC check of 16 or so bytes in the MOD (Different in >almost all Mods -- i.e.Sample Name data). That way, if a >different MOD with the same name was played, the modified settings would >not be used. ALSO, you might want to create a list of MODs that IPLAY has >played before, therefore, new Mods would be highlighted in red, so you >wouldn't have any trouble finding them in that session (Once played, they >would remain red until you exit IPLAY). Why would a PLAYER feature the editing of mods anyway? I thought a player was meant to PLAY modules. If ya want to edit one, go out and get a tracker is my opinion. I think a player should never be able to change the mod ... then it wouldn't be a player anymore, eh? &*) > 8) Move the config file from C:\ to the directory where IPLAY resides. Big one! Why the hell did they place that stupid thing there anyway... > - I love IPLAY, it is my primary player (99.998% of the time) i use it 0.002 % of the time... well, make that 0%. Inertia has been my favorite player for about a year or so... but with 1.21 they really screwed up bigtime! > - You did a great job on it and I will reccommend it FIRST above any >other player. (Anyone who writes objection to this statement should be >severely punished, or at least taken off the Binary/Talk server lists.) Take me off this list oh Mighty One. ;-) > - This is cool. =) Yeah. Ciao, Joost. ----------------- Date: Tue, 14 Mar 95 02:31 EET From: Ben Hallert Subject: [INERTIA-TALK:1976] Re: Netiquette Is there an Inertia FAQ available? There was mention of a mod editor in the docs for Iplay 120. It mentioned it was in the making. Has it been completed? Or is there any estimated due date? ----------------- Date: Tue, 14 Mar 95 19:04 EET From: Niels van der Beek Subject: [INERTIA-TALK:1993] Re: Sb16/cd-rom memory loss! Nou en daar is het een mailing list voor! On Sat, 11 Mar 95 01:09 EET Joost Baaij wrote: > From: Joost Baaij > Date: Sat, 11 Mar 95 01:09 EET > Subject: [INERTIA-TALK:1904] Re: Sb16/cd-rom memory loss! > To: Multiple recipients of list > > >Rot toch op zeikstraal! > > Dutch moron. > Get a life. Wanna know about loading stuff hi? Subscribe to the appropiate > newsgroup. Don't bother us with your crap. > This goes for all the other off-topic posters as well. This used to be a > good place 'till Ferrier started wining about mid's on his sb-16. > In two (!!) hours time i received 30 messages SOLELY from inertia-talk. > > Joost. ----------------- Date: Tue, 14 Mar 95 14:03 EET From: Hussam Eassa Subject: [INERTIA-TALK:1987] Re: Turtle Beach stuff On Tue, 14 Mar 1995, Jimmy Wan wrote: > On Mon, 13 Mar 1995, Hussam Eassa wrote: > > > You are absolutely correct. CL (as well as most vendors) don't give a > > +/-db spec. I do seem to remember an article from a while ago in PC > > magazine that showed the SB-16 to start rolling off at about 70 Hz on the > > low end and about 16kHz on the high end. If I have time, I may revisit > > that and run my own sweep tests on a few sound cards and let you know. > > PLEASE DO! We'll see :-) > > > > BTW, does this mean that the Multisound Classic does not work under DOS? > > > > Yup. Does nada in DOS. Sooo if you don't like Windows this is not the > > card for you or you do what I did and use multiple sound cards. I do all > > MIDI and wave stuff in Windows where the MS shines. BTW, the MS and > > Monterey use pretty much the same Digital audio section. The difference > > is in the MIDI engine and samples. > > Even the MIDI engine doesn't work under DOS? If the Proteus engine is so > good, is there anyone who sells it separately? > Thet's right. Nothing works in DOS. As far as the Proteus 1/XR being available seperatly, the answer is that it was available as an external synth module. TB simply incorporated the 1/XR in the Multisound. Even the Multisound's Windows control panel for the MIDI engine graphically looks and has the same buttons as the external synth module. Proteus I believe still makes some very good (read $$) external MIDI synth modules. -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Wed, 15 Mar 95 03:06 EET From: outlandm@netland.nl (Joost Baaij) Subject: [INERTIA-TALK:1995] Re: Comments on IPLAY... >> 8) Move the config file from C:\ to the directory where IPLAY resides. > >Err, mines in the INERTIA directory. At least I think it is. Mine's in c:\ and it's really annoying, too. Joost. ----------------- Date: Tue, 14 Mar 95 23:27 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1994] Re: Comments on IPLAY... On Tue, 14 Mar 95 07:10 EET, Jimmy Wan wrote: >> 8) Move the config file from C:\ to the directory where IPLAY resides. >Err, mines in the INERTIA directory. At least I think it is. Volume in drive C is TOO_LOUD Volume Serial Number is 1CF4-3EAB Directory of C:\ 3DBENCH 02-21-95 1:17p ANSTN 12-31-94 7:41p CODE 02-12-95 3:51p COMP 08-27-94 2:45p DEMOS 12-19-94 12:02a DISKMGR 12-21-94 6:29p DOS 01-20-94 5:16p DTEMP 03-09-95 9:53p FONT 02-13-95 4:46p FSP 02-28-95 10:15p FTP 03-02-95 12:50a GAMES 12-24-94 4:57p GWIZ 12-30-94 11:01a HDSHIT 03-09-95 5:57p HEX 10-21-94 8:50p I 03-08-95 12:58a INTRO 10-15-94 12:14a JALEO 11-06-94 6:03p JPEG 02-08-95 12:55a MATH 12-12-94 7:37p MS 03-01-95 1:19a MSOFFICE 10-16-94 4:09p MUSIC 09-28-94 8:05p NSTN 12-12-94 5:22p OLXTD 10-19-94 4:53p OMF 02-27-95 11:54a PE 12-10-94 9:37p PFE 12-17-94 10:07a PHONE 02-10-95 5:59p QEDIT 10-28-94 4:43p QPEG 01-22-95 2:47p SAMPLES 03-01-95 1:20p ST3 12-19-94 9:55p STORY 03-01-95 12:32a TEMP 08-27-94 3:02p TERM 09-16-94 8:14p THEDRAW 03-02-95 6:54p TREK 12-04-94 3:23p TXT 12-10-94 10:00a ULTRASND 08-27-94 3:05p VP 01-09-95 9:37p WINDOWS 08-27-94 3:09p WINUTILS 02-16-95 4:18p WSIRC 12-30-94 9:00p CONFIG SYS 584 03-10-95 3:43p COMMAND COM 54,645 05-31-94 6:22a WINA20 386 9,349 09-30-93 6:20a IPLAY CFG 16 03-12-95 12:00a [...] 81 file(s) 251,106 bytes 27,648,000 bytes free -Chris Campbell * Port Hawkesbury * Nova Scotia * Canada ----------------- Date: Wed, 15 Mar 95 03:49 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1997] Re: Comments on IPLAY... In message you write: >> 4) BIGGIE: Add volume controls for EACH channel in a mod. There are some >>MODs where volume is too low/high and you need to adjust. Also, with >>that, add a hotkey to save all the volume info about the mod, so it would >>be loaded and used again later. >> 5) Include an editor for the configuration of excepted Mods. (Mods with >>special needs - Volume/Effect Problems) corrected in 3 & 4. With all >>this seperate MOD config thingy, include a default startup screen/gif for >>each mod AND add a CRC check of 16 or so bytes in the MOD (Different in >>almost all Mods -- i.e.Sample Name data). That way, if a >>different MOD with the same name was played, the modified settings would >>not be used. ALSO, you might want to create a list of MODs that IPLAY has >>played before, therefore, new Mods would be highlighted in red, so you >>wouldn't have any trouble finding them in that session (Once played, they >>would remain red until you exit IPLAY). > >Why would a PLAYER feature the editing of mods anyway? >I thought a player was meant to PLAY modules. If ya want to edit one, go out >and get a tracker is my opinion. I think a player should never be able to >change the mod ... then it wouldn't be a player anymore, eh? &*) True. >> 8) Move the config file from C:\ to the directory where IPLAY resides. > >Big one! Why the hell did they place that stupid thing there anyway... Because the 1.21 was supposed to be a CD-ROM release only. Obviously, you can't write to the home directory on a CD, so they chose one that always exists, and that is C:\ >> - I love IPLAY, it is my primary player (99.998% of the time) > >i use it 0.002 % of the time... >well, make that 0%. >Inertia has been my favorite player for about a year or so... >but with 1.21 they really screwed up bigtime! Why did they screw up? Is anything worse in the 1.21 compared to the 1.20? >> - You did a great job on it and I will reccommend it FIRST above any >>other player. (Anyone who writes objection to this statement should be >>severely punished, or at least taken off the Binary/Talk server lists.) > >Take me off this list oh Mighty One. ;-) > >> - This is cool. =) > >Yeah. > >Ciao, >Joost. Jensi ----------------- Date: Wed, 15 Mar 95 03:55 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1998] Re: Sb16/cd-rom memory loss! In message you write: >Nou en daar is het een mailing list voor! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Now and that is what a mailing list is for! Am I good or what? >On Sat, 11 Mar 95 01:09 EET Joost Baaij wrote: > >> From: Joost Baaij >> Date: Sat, 11 Mar 95 01:09 EET >> Subject: [INERTIA-TALK:1904] Re: Sb16/cd-rom memory loss! >> To: Multiple recipients of list >> >> >Rot toch op zeikstraal! ^^^^^^^^^^^^^^^^^^^^^^^ We'll need someone else to translate that ;-) >> Dutch moron. >> Get a life. Wanna know about loading stuff hi? Subscribe to the appropiate >> newsgroup. Don't bother us with your crap. >> This goes for all the other off-topic posters as well. This used to be a >> good place 'till Ferrier started wining about mid's on his sb-16. >> In two (!!) hours time i received 30 messages SOLELY from inertia-talk. >> >> Joost. Jensi ----------------- Date: Wed, 15 Mar 95 04:24 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1999] Re: Turtle Beach stuff In message you write: >On Mon, 13 Mar 1995, Hussam Eassa wrote: > >> You are absolutely correct. CL (as well as most vendors) don't give a >> +/-db spec. I do seem to remember an article from a while ago in PC >> magazine that showed the SB-16 to start rolling off at about 70 Hz on the >> low end and about 16kHz on the high end. If I have time, I may revisit >> that and run my own sweep tests on a few sound cards and let you know. > >PLEASE DO! Yeah, that would be cool. Some first hand experience is the best advice. >> > BTW, does this mean that the Multisound Classic does not work under DOS? >> >> Yup. Does nada in DOS. Sooo if you don't like Windows this is not the >> card for you or you do what I did and use multiple sound cards. I do all >> MIDI and wave stuff in Windows where the MS shines. BTW, the MS and >> Monterey use pretty much the same Digital audio section. The difference >> is in the MIDI engine and samples. > >Even the MIDI engine doesn't work under DOS? If there's no MPU-401 interface on the card, no. MPU-401 is the only MIDI h/w standard, so cards without it rely on direct support (like GUS and AWE). Like when the GUS first shipped, it didn't work with any GM games. MegaEM was an independent shareware product and Gravis later hired the guy to incorporate the product with the card. Same with AWE, you need large resident DOS drivers to get any GM to work. Now theoretically, there is no reason why one couldn't write such a driver for the Multisound, it's just that noone ever did it. Jensi ----------------- Date: Wed, 15 Mar 95 04:55 EET From: Jimmy Wan Subject: [INERTIA-TALK:2000] Proteus Sound Modules On Tue, 14 Mar 1995, Hussam Eassa wrote: > Thet's right. Nothing works in DOS. As far as the Proteus 1/XR being > available seperatly, the answer is that it was available as an external > synth module. TB simply incorporated the 1/XR in the Multisound. Even the > Multisound's Windows control panel for the MIDI engine graphically looks > and has the same buttons as the external synth module. Proteus I believe > still makes some very good (read $$) external MIDI synth modules. Well, how much is that? How do they compare to say Korg and Roland Sound Modules. ----------------- Date: Wed, 15 Mar 95 05:02 EET From: Hussam Eassa Subject: [INERTIA-TALK:2001] Re: Comments on IPLAY... On Wed, 15 Mar 1995, Joost Baaij wrote: > >> 8) Move the config file from C:\ to the directory where IPLAY resides. > > > >Err, mines in the INERTIA directory. At least I think it is. > > Mine's in c:\ > and it's really annoying, too. Could it be that one of you is using Iplay 1.2 which puts the config in the Iplay subdirectory and the other is using Iplay 1.21 which was intended for distribution on CD-ROM? > > Joost. > > -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Wed, 15 Mar 95 05:14 EET From: Hussam Eassa Subject: [INERTIA-TALK:2002] Re: Turtle Beach stuff On Wed, 15 Mar 1995, Jens Puchert wrote: > >On Mon, 13 Mar 1995, Hussam Eassa wrote: > > > >> > BTW, does this mean that the Multisound Classic does not work under DOS? > >> > >Even the MIDI engine doesn't work under DOS? > > If there's no MPU-401 interface on the card, no. MPU-401 is the only MIDI > h/w standard, so cards without it rely on direct support (like GUS and AWE). > Like when the GUS first shipped, it didn't work with any GM games. MegaEM > was an independent shareware product and Gravis later hired the guy to > incorporate the product with the card. Same with AWE, you need large > resident DOS drivers to get any GM to work. Now theoretically, there is no > reason why one couldn't write such a driver for the Multisound, it's just > that noone ever did it. And not for lack of trying. TB just would not release any MS programming info. It is difficult to write drivers when you have the necessary info. It is nearly impossible when you get no info at all. There isn't even an SDK for it. Since it is Windows only, the rationale is that you don't need it. You are supposed to only use the Windows sound services to talk to it. Hey, Jensi, it seems they were reading your mind in going away from hardware specific programming requirements :-) and it works super well with MOD4WIN. > > Jensi > > -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Wed, 15 Mar 95 05:26 EET From: darryl.teichroeb@t8000.com Subject: [INERTIA-TALK:2003] [INERTIA-TAL > > What may be a clue is the fact that it reserves a 32 KB upper memory > > space for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like > > your video card which reserves C000h-C800h (VGA) or your system BIOS > > (F000h-FFFFh). > Sounds like a reason why not many DOS apps support it. It's just > one other totally different way to get sound to come out of the > speakers. But I quite like the idea. If I had my way, we'd see a lot > more of this kind of thing. :) I disapprove of this idea. Why? Mainly because as more cards use this 'BIOS mapping' technique, more conflicts are going to occur - for example, what if I had 2 Multisound cards in my machine at one time? (this is just my opinion) Darryl T. darryl.teichroeb@t8000.com (1:134/160) ----------------- Date: Wed, 15 Mar 95 05:32 EET From: Hussam Eassa Subject: [INERTIA-TALK:2004] Re: Proteus Sound Modules On Wed, 15 Mar 1995, Jimmy Wan wrote: > On Tue, 14 Mar 1995, Hussam Eassa wrote: > > > Thet's right. Nothing works in DOS. As far as the Proteus 1/XR being > > available seperatly, the answer is that it was available as an external > > synth module. TB simply incorporated the 1/XR in the Multisound. Even the > > Multisound's Windows control panel for the MIDI engine graphically looks > > and has the same buttons as the external synth module. Proteus I believe > > still makes some very good (read $$) external MIDI synth modules. > > Well, how much is that? How do they compare to say Korg and Roland Sound > Modules. If you are talking about the Proteus, Roland and Korg external pro synth modules. The answer is that I have no experience with those so I can't comment. If you are talking about the daughter board versions of the Korg or Roland SCD-10, then I can say that of the three, my preference leans to the Multisound. The Roland is a close second and the Korg is third. This is my personal opinion based on having an MS and a Korg and having had a Roland SCD-10 for a while. Since the SCD-15 patches are a superset of the SCD-10, I'm assuming that the GM patches and MIDI engine are the same and that what I said applies to the SCD-15 as well. You will find that some specific patches on the three do not follow the above generalizations. A couple of Roland patches are better than the corresponding MS and Korg patches. The same applies for some Korg patches. Nothing is perfect in everything .... -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Wed, 15 Mar 95 05:39 EET From: darryl.teichroeb@t8000.com Subject: [INERTIA-TALK:2005] [INERTIA-TAL [...] > >What may be a clue is the fact that it reserves a 32 KB upper memory space > >for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like your > >video card which reserves C000h-C800h (VGA) or your system BIOS > >(F000h-FFFFh). > > Right. And that's the minus point of this architecture. It reserves a > fairly large portion of conventional memory. Imagine you had 5 cards that > worked like this, there would hardly be anything left. Why in hell they > use DOS memory for that in the first place is beyond me though. No doubt they used DOS memory to keep the performance level up. If they used XMS memory and swapping to run the code, it would probabally be too slow. A similar situation I can think of is QEMM's 'stealth' memory mode. > Seeing that it's a Windows card only anyways, they could reserve a portion > of your XMS and nobody would ever care. Windows - uugh. (no comment!) ;-) Darryl T. darryl.teichroeb@t8000.com (1:134/160) ----------------- Date: Wed, 15 Mar 95 05:40 EET From: darryl.teichroeb@t8000.com Subject: [INERTIA-TALK:2006] [INERTIA-TAL > I think Inertia Player is great, but I have some suggestions for the > author. The reason I'm posting them for all, is that I would like to > hear other peoples opinions/ideas. Here Goes... =) I like all your ideas! You forgot to mention to the authors to produce a threading OS/2 version! Darryl T. darryl.teichroeb@t8000.com (1:134/160) ----------------- Date: Wed, 15 Mar 95 05:52 EET From: darryl.teichroeb@t8000.com Subject: [INERTIA-TALK:2007] [INERTIA-TAL [...] > >> 5) Include an editor for the configuration of excepted Mods. (Mods with > >>special needs - Volume/Effect Problems) corrected in 3 & 4. With all > >>this seperate MOD config thingy, include a default startup screen/gif for > >>each mod AND add a CRC check of 16 or so bytes in the MOD (Different in > >>almost all Mods -- i.e.Sample Name data). That way, if a > >>different MOD with the same name was played, the modified settings would > >>not be used. ALSO, you might want to create a list of MODs that IPLAY has > >>played before, therefore, new Mods would be highlighted in red, so you > >>wouldn't have any trouble finding them in that session (Once played, they > >>would remain red until you exit IPLAY). > >Why would a PLAYER feature the editing of mods anyway? He did'nt mean a .MOD editor - he meant an editor to modify the 'special needs' of the .MODs the user whishes to configure. example: lets say a certain .MOD plays a 4 channll song, but channel 4 is way too loud in your opinion. What do you do about it? You boost up the 'special nneds editor' or the 'special needs section' of I-Play and configure I-Play to play that certain .MOD with a quieter channel 4 _every_ time it is played. Think of it as having a .INI file for all of your .MOD/.S3M/.MTM/etc. files. Understand now? Darryl T. darryl.teichroeb@t8000.com ----------------- Date: Wed, 15 Mar 95 06:39 EET From: Hussam Eassa Subject: [INERTIA-TALK:2008] Re: [INERTIA-TAL On Wed, 15 Mar 1995 darryl.teichroeb@t8000.com wrote: > > > What may be a clue is the fact that it reserves a 32 KB upper memory > > > space for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like > > > your video card which reserves C000h-C800h (VGA) or your system BIOS > > > (F000h-FFFFh). > > > > Sounds like a reason why not many DOS apps support it. It's just > > one other totally different way to get sound to come out of the > > speakers. But I quite like the idea. If I had my way, we'd see a lot > > more of this kind of thing. :) > > I disapprove of this idea. Why? Mainly because as more cards use this 'BIOS > mapping' technique, more conflicts are going to occur - for example, what if I > had 2 Multisound cards in my machine at one time? (this is just my opinion) > If you had more than one then you would assign different memory blocks for each. It is a fact that soundcards use resources and conflicts have a potential for occuring no matter what. Is it really better to have a card that needs two DMA channels instead (like the GUS or Roland RAP-10)? Each approach has down sides. I personally have had no problems due to this and I have free DMA channels to have a RAP-10 (DMA 6/7) and a soundblaster-16 (DMA 1/5) co-exist in the same machine with the MS without problems. If the MS needed two 16-bit DMA channels, I couldn't do this. Let's not even talk about the ProAudio spectrum 16 that needs two DMA, two IRQ and 76 port addresses! > Darryl T. > darryl.teichroeb@t8000.com (1:134/160) > > -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Wed, 15 Mar 95 06:55 EET From: Hussam Eassa Subject: [INERTIA-TALK:2009] Re: [INERTIA-TAL On Wed, 15 Mar 1995 darryl.teichroeb@t8000.com wrote: > > > >What may be a clue is the fact that it reserves a 32 KB upper memory space > > >for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like your > > >video card which reserves C000h-C800h (VGA) or your system BIOS > > >(F000h-FFFFh). > > > > Right. And that's the minus point of this architecture. It reserves a > > fairly large portion of conventional memory. Imagine you had 5 cards that > > worked like this, there would hardly be anything left. Why in hell they > > use DOS memory for that in the first place is beyond me though. Many cards work like this. Most advanced SCSI and IDE controllers reserve a piece of the upper memory for their BIOS. This allows them to offer more features and performance than dumb controllers. Even the PCI bus reserves E800h-EFFFh. Nothing is free. > > No doubt they used DOS memory to keep the performance level up. If they used > XMS memory and swapping to run the code, it would probabally be too slow. A > similar situation I can think of is QEMM's 'stealth' memory mode. > And It has been shown (to my satisfaction at least) that QEMM causes significant performance loss especially in hard disk performance. Again, nothing is perfect or free. Compromises are always having to be made. > > Seeing that it's a Windows card only anyways, they could reserve a portion > > of your XMS and nobody would ever care. > > Windows - uugh. (no comment!) ;-) Windows is good if you have a fast processor, fast Hard drive(s) and lots of memory. In return, you can do things that would be difficult to achieve in DOS. If you have a 386SX-16 with a 20ms Hard disk and 4 Meg of RAM, then Windows is an exercise in patience, and you are better off staying in DOS. There are no free lunches. > Darryl T. > darryl.teichroeb@t8000.com (1:134/160) -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Wed, 15 Mar 95 07:59 EET From: "Jens Puchert" Subject: [INERTIA-TALK:2010] Re: Turtle Beach stuff In message you write: >On Wed, 15 Mar 1995, Jens Puchert wrote: > >> >On Mon, 13 Mar 1995, Hussam Eassa wrote: >> > >> >> > BTW, does this mean that the Multisound Classic does not work under DOS >? >> >> >> >Even the MIDI engine doesn't work under DOS? >> >> If there's no MPU-401 interface on the card, no. MPU-401 is the only MIDI >> h/w standard, so cards without it rely on direct support (like GUS and AWE). >> Like when the GUS first shipped, it didn't work with any GM games. MegaEM >> was an independent shareware product and Gravis later hired the guy to >> incorporate the product with the card. Same with AWE, you need large >> resident DOS drivers to get any GM to work. Now theoretically, there is no >> reason why one couldn't write such a driver for the Multisound, it's just >> that noone ever did it. > >And not for lack of trying. TB just would not release any MS programming >info. It is difficult to write drivers when you have the necessary info. >It is nearly impossible when you get no info at all. There isn't even an >SDK for it. Since it is Windows only, the rationale is that you don't need >it. You are supposed to only use the Windows sound services to talk to it. Unless you wanna do weird things that should be all you need. Since the original Multisound was a ROM only card you couldn't do anything besides MIDI playback anyways, so it's really not necessary. Although I must say I appreciate companies that freely distribute all the programming info for their products. Somehow it gives me the feeling that I'm in full control of what's going on. I guess the average customer couldn't care less though, they're busy trying to figure out all those weird sliders in the mixer application ;-) >Hey, Jensi, it seems they were reading your mind in going away from >hardware specific programming requirements :-) and it works super well >with MOD4WIN. Hehe, fine with me ;-) I don't really care whether any given card works under DOS or not. Here is a quote from the TB Tahiti User's manual: Q: Is the Tahiti Adlib or Sound Blaster compatible? A: No it is not. Again, the Tahiti was designed specifically for use with the Windows 3.1 Multimedia environment. The design of the Tahiti's hardware is very different from a Sound Blaster or Adlib compatible card. These differences are precisely what let the Tahiti provide you with superior hard disk recording capabilities. In the future, more and more software developers will be using the MPC spec. for their games and other software which will allow you to further utilize the Tahiti's superior sound. Hehe, any more questions ;-) >-- >======================== >Sam >eassa@earth.execpc.com >======================== Jensi ----------------- Date: Wed, 15 Mar 95 08:18 EET From: "Jens Puchert" Subject: [INERTIA-TALK:2012] Re: [INERTIA-TAL In message <9503142019.0SK4500@t8000.com> you write: > >[...] > > > >What may be a clue is the fact that it reserves a 32 KB upper memory space > > >for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like your > > >video card which reserves C000h-C800h (VGA) or your system BIOS > > >(F000h-FFFFh). > > > > Right. And that's the minus point of this architecture. It reserves a > > fairly large portion of conventional memory. Imagine you had 5 cards that > > worked like this, there would hardly be anything left. Why in hell they > > use DOS memory for that in the first place is beyond me though. > >No doubt they used DOS memory to keep the performance level up. If they used >XMS memory and swapping to run the code, it would probabally be too slow. A >similar situation I can think of is QEMM's 'stealth' memory mode. You forget that this is a Windows card. It doesn't do zilch in DOS. Once you're in Windows, memory is memory, a Windows program couldn't care less whether a memory block is within the first, or second, or fifteenth, or whatever megabyte of your memory. XMS is a DOS thing. You don't even need an XMS manager to run Windows. Windows just takes over all XMS and gives portions of it back to DOS apps as they need it. I still don't see why it has to be in low memory. >Darryl T. >darryl.teichroeb@t8000.com (1:134/160) Jensi ----------------- Date: Wed, 15 Mar 95 08:17 EET From: "Jens Puchert" Subject: [INERTIA-TALK:2011] Re: [INERTIA-TAL In message <9503142011.0SDA400@t8000.com> you write: > > > > > What may be a clue is the fact that it reserves a 32 KB upper memory > >> > space for "shared memory" (e.g. E800h-EFFFh). In otherwords it is like > > > your video card which reserves C000h-C800h (VGA) or your system BIOS > > > (F000h-FFFFh). > > > > Sounds like a reason why not many DOS apps support it. It's just > > one other totally different way to get sound to come out of the > > speakers. But I quite like the idea. If I had my way, we'd see a lot > > more of this kind of thing. :) > >I disapprove of this idea. Why? Mainly because as more cards use this 'BIOS >mapping' technique, more conflicts are going to occur - for example, what if I >had 2 Multisound cards in my machine at one time? (this is just my opinion) Well, they give you a whole bunch of available addresses, so you jumper them to different base ports and give them different memory addresses and everything is fine. What irks me is why in hell they have to put this 32 KB block into the 1 MB low memory where it's bound to create problems sooner or later. The ISA interface allows for 16 MB address space, so there should be no reason to force this block to where it's least appropriate. I mean if we didn't have this ridiculous 1 MB memory limit heritage from good ole DOS it wouldn't really matter, memory is memory, but for some reason they put their buffer where other people wanna load DOS memory managers and DOS drivers, and EMS pages, and all this stuff... I think that's a design flaw with the Tahiti. Other than that I think the idea of using shared memory for data exchange is very good, simply because it delivers the best possible performance and the lowest overhead (and it's the easiest on your system resources too). 32 KB of memory is nothing, that's not even $1, but you can run out of DMA channels very quickly. >Darryl T. >darryl.teichroeb@t8000.com (1:134/160) Jensi ----------------- Date: Wed, 15 Mar 95 03:42 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1996] Re: Turtle Beach stuff In message you write: >On Mon, 13 Mar 1995, Jens Puchert wrote: > >> It's the same thing with the Tahiti, but I think the Tahiti IS the digital >> audio portion of the original Multisound. > >It works the same, but it isn't exactly the same. If I remember >correctly, the Multisound Classic, did not have a mainboard/daughterboard >type configuration. Right. I was only talking about the digital audio section (DAC/ADC). The synthesizer implementation is a different story. Jensi -----------------